Niall Slater
I'm a game developer, designer and software engineer.
I have years of experience building everything from VR games to ecommerce frontends and award-winning location-based AR experiences.
Check out some samples of my work below, dating all the way back to 2014.
Feel free to drop me a line on contact@niallslater.com if you have any questions.
A VR mech simulator inspired by the classics.
OVRLRD is my solo-developer project. Key features include cockpit-based interactions, procedurally-animated mech locomotion systems, advanced combat AI and vehicle damage models, dramatic terrain generation and rendering, an ingame custom scenario editor and Steam Workshop integration.
View on Steam View experimental SideQuest build View more clips on YouTubeBBC Earth | EE | NVIDIA
An award-winning LBE starring a volumetrically-captured David Attenborough, guiding visitors through a series of interactive vignettes from the natural world.
I worked on the Unity gameplay systems and a native Android SLAM tracking system to power the digital twin, which was streamed in real-time using NVIDIA CloudXR on a private 5G network provided by EE.
A full-length single-player VR game for the Meta Quest 2. Starring Indira Varma, Richard Ayoade and Sian Clifford, the player explores various biomes, cataloguing creatures and exploring the natural world using an array of animal powers.
I built out a large chunk of the gameplay logic, plus novel VR locomotion systems, reactive creature AI, design tools and a fully-featured sidekick choreography framework.
A rustbucket simulator in a dynamically-simulated galaxy - built with Unity.
View on itch.ioA narrative experiment about an unhappy journey through space.
View source on GitHub
Deliver pizza and fend off rival hotdog vendors. Made with Unity.

Dodge asteroids and rescue astro-boys. Pure Javascript in HTML5 canvas.

A real-time multiplayer mech strategy type-em-up! Made with websockets.

A just-for-fun mech roguelike using pure Javascript and CSS (opens in new window).